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Selection by csf (cloth simulation filter) - PCE

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7.14 Selection by CSF (Cloth Simulation Filter)

Location

  • Ribbon menu
    • Editing
      • SELECT
        • By CSF (Selection by CSF)

Description

The Cloth Simulation Filter (CSF) is a ground filtering algorithm that simulates a cloth dropping onto an inverted point cloud to approximate the terrain surface. By “draping” a virtual cloth over the inverted data, the algorithm identifies the underlying ground surface. Points that lie within a specified vertical distance from this simulated cloth are classified as ground, while others are marked as non-ground. This method is versatile and effective for a range of environments—from rugged, densely vegetated mountains to urban areas with flat land and tall buildings. This filter will select all non-ground points.

Parameters

Selection by csf (cloth simulation filter) - PCE
Name Meaning
Mountainous area with dense vegetation Suitable for filtering rugged terrains with heavy vegetation, ensuring the cloth adapts to irregular surfaces.
Complex scene Recommended for environments with mixed natural and man-made features; adjusts to varying ground characteristics.
Flat land with tall buildings Ideal for urban areas, where the ground is mostly flat but buildings and structures may interfere with point classification.
Apply Slope Post-Procesing Boolean option to enable additional slope correction, refining classification on inclined or uneven surfaces.
Resolution Controls the density of the simulated cloth grid. Lower values yield finer detail by increasing the cloth node density.
Iterations Number of simulation iterations allowed for the cloth to settle; higher values can improve accuracy in complex terrains.
Select Points If checked, will select all non-ground points.
Classification Distance Maximum vertical distance from the cloth surface at which points are considered ground. This threshold is crucial for accurate separation.
Import Grid If checked, it will import to the project the simulated cloth model as a Grid. This allow to use grid editing tools to correct the theorical ground and improve the selection on complex scenarios.

Use cases

  • Ground filtering: Separate ground points from non-ground points.
  • Ground classification: Generate digital terrain models (DTMs) by classifying the point cloud into ground and non-ground components.

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